Character Design and Discovery (CHAR 101)

Artifice.EXE – Current word count: 2,403

Talking a bit about how I come up with characters today.

I’ve got an agenda here; namely, I want to be able to talk about the characters I’m working with, but in order to do that I’ve got to talk about the process first, so any readership I have isn’t left in the dark.

I’ve heard writers talk before about how they don’t like to think of themselves as creating characters, but rather discovering characters that were already there, and using them. I normally hate this kind of stuff, it reeks of pretentious artsy-types and squishy thinking. But, in this case, there’s definitely something to that way of thinking.

When I create a character, there are definitely elements of discovery to it. Normally, I’ll end up creating a vague outline of what there character is: a very general personality. You can always tell the mediocre fiction writers because normally stop here. Their characters aren’t completely flat, but they don’t have any depth either. They tend to have only one emotional state, and one frame of speaking, and repeat the same things over and over in dialog. They feel like bit characters—they’ve been drawn using only one crayon, with the only degrees of changing being whether the author was pressing down normal-hard of really hard. Another telltale sign is that you’ll see characters pop up that just appear to be there for no reason whatsoever. They’ll typically have their moment in the sun for two pages in one chapter, and then vanish into the background, doomed to float spectrally behind the rest of the cast and pop in for one unimportant line of dialog here and there again. This is because when the author came up with the character, it was just the character—the personality—and not a role for that character to play.

When I come up with the beginnings of a character, I only come up with the vague outline of a personality that I came up with before, and I also come up with a role for that character to play. If I can’t come up with one on the spot, I normally put the character on hold until I have a clear purpose for them. Never include a character that has no purpose in the final product of the book, because the reader will be able to tell. (This is not to say that you shouldn’t create characters spontaneously. A writer’s instinct is a powerful thing, and some of my favorite characters have been throwaway cast that I added into a story on whimsy. Some of them were weeded out as unnecessary. Others turned out to be some of the finest characters I’ve ever made. But be flippant about it in the drafting process; if a flippantly made character is still flippant by the time you’re submitting to publishing houses, nix the poor sucker.)

At this point, I’ve got the two of the three most important parts of the character down—purpose and overarching personality. After this comes the discovery. There are any numbers of ways to do this: you could play the what-if game, or write little short stories involving the character, or write an imaginary interview with the character. I’ve heard it all, tried them all, and find all of them useful to varying degrees. But honestly, I don’t necessarily find any of them to be the final answer.  To put what I do in the most succinct way possible, I do on instinct.

An aside: The writer’s instinct is an important part of the process which can’t be ignored but also, sadly, can’t be taught. Having a good sense of aesthetic and character are indispensable to a writer, both in character development and other things. If you don’t have them, don’t despair, they can’t be developed. You’ll find some say ‘read, read, read’ and others say ‘write, write, write.’ I say ‘read, listen, observe, write, sing, speak, do things as well as you possibly can do them.’ Explore other art forms, look at Rembrandt, listen to Mozart, read a Calvin & Hobbes comic. Form and beauty are all around you—if you stop and pay attention to it, you can learn how to emulate it. And don’t be a genre snob, or a form snob. Go outside your comfort zone to see things you don’t necessarily appreciate as much. If you like Bach, listen to some Barenaked Ladies. If you are all into Ghost in the Shell, go read some classic lit. If you like to watch American Idol, go rent an old, black-and-white silent movie. But remember that nothing gets done if you don’t practice either, pay attention, then write while you do it.

Aside over: when I go with instinct, it mostly takes the form of finding out what kind of character is most appropriate to the story I’m trying to tell. The plot will shape the character—if you know what you need the character to do, make sure you’ve created a character that would do it. If your character doesn’t fit your story, you’ll have to fight the entire way through to get the character to behave. But keep in mind that the character will also shape the plot—if you’re having to force your creation to do something directly out of character, perhaps your plot needs to change. There’s a balance here. Eventually, if you’re doing it right, your characters will develop personalities of their own and start guiding you in this process. If they have too much freedom, you’ll never have a story because they don’t cooperate, but if you don’t let them muck about and play, you’ll kill them, and lifeless characters destroy a book faster than a disgruntled review columnist.

It’s much like pruning a tree: you have an image of what you want the tree to look like, but you can’t just force the tree to look like that image. You’ll cut off too many branches and leaves, and kill the poor thing. But if you just let it grow unchecked, you’ll have some monstrosity that doesn’t look good, feel good, or fit anywhere in your story.

Again with the instinct: if you do it right, you’ll know. You’ll be able to work with the character to tell the story, instead of just forcing pieces about on a chess board. Things will start to work, narrative connections will start to flow, and you’ll write better without even having to try. The character will, in as much as a technically non-existent person is able, get to know you, and the vice versa will happen as well. And sometime down the road, probably years after the novel is published and you’ve moved on to other projects, you’ll feel like you finally know the character well.

And, as a final note, sometime in this whole process the character gets a name. Names are important—I’m going to swear by that till the day I die. They help define a character. Not in the artsy way, like, someone named Brian (which means ‘defender’) will be stalwart and strong, but in a much more subtle way. Sometimes the names will just happen, and be built into the character from ground zero. Other times they’ll take forever to nail down, and you’ll have the entire groundwork for a character worked out prior to naming. I always find that I have a name before I the character starts revealing details to me. I’m not sure why, but it always seems to me that it’s when a character first gets a name that they start feeling more alive to me. The name is what lets them talk back.

The name of a character is a character’s life.

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2 Comments

  1. cirellio said,

    March 28, 2008 at 10:24 pm

    I believe this post fills in some of the blanks for what I’ve been trying to puzzle out in my head lately…
    Your ‘pruning a tree’ analogy was seamless, btw.

  2. elizaw said,

    April 8, 2008 at 4:43 pm

    It’s great hearing someone arguing for instinct and taste, as opposed to ‘writing rules’. Thanks for sharing!


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